Wizards of the Coast
Journey to Oblivion 17
Journey to Oblivion 17
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This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Finish: normal
Rarity: uncommon
Set Name: Zendikar Rising
